Memesis - Related Publications

"Company Profile: Electronic Arts", "Company Profile: Sega", "Video Game Stars: Lara Croft" in The Video Game Explosion: A History from Pong to Playstation® and Beyond, edited by Mark J. P. Wolf, Greenwood Press, 2008, pp. 89-90, 149-50, 183-186 respectively.

"Second Life: the game of virtual life" in Videogame, player, text edited by Barry Atkins and Tanya Krzywinska, Manchester University Press, 2007, pp. 158-174.

Alison McMahan and Warren Buckland, "The Cognitive Semiotics of Virtual Reality", Virtual Reality International, an affiliated Conference of the Human Computer Interaction (HCI) International Conference, Las Vegas, July 2005.

"Immersion, Engagement and Presence: A Method for Analyzing 3-D Video Games" Chapter on issues of presence and engagement in virtual reality environments and computer games for anthology The Video Game Theory Reader, edited by Mark Wolf and Bernard Perron, Routledge, 2003, pp. 67-86.

"Memesis: A Prototype in Biofeedback and Virtual Reality Narration for CAVEs" Proceedings of the Ninth International Conference on Virtual Systems and Multimedia, VSMM2003: Hybrid Reality: Art, Technology and the Human Factor, Montreal, October 15-17, 2003, ed. Hal Thwaites, Montreal, Canada: Hexagram Institute, October 2003, pp. 694-702.

"Sentient VR: The Memesis Project (Report of a Work in Progress)" Proceedings of the 6th World Multiconference on Systemics, Cybernetics and Informatics (SCI 2002) Orlando, Fla., July 14-18, 2002, edited by Nagib Callaos, Marin Bica and Maria Sanchez,Orlando, Fla.: International Institute of Informatics and Systemics (IIIS), 2002, pp. 467-472.

"Welkom in de speelautomatenhal. Het compuerspel als symptoom van het post-postmoderne tijdperk" (Welcome to the Arcade), pp. 45-57 and "Starring Lara Croft", pp. 213-222, in Hollywood op straat: Film en televisie in de hedendaagse mediacultuur, Thomas Elsaesser and Pepita Hesselberth, eds., Amsterdam: Vossiuspers, (AUP), 2000.

"Verbal-Visual-Virtual: A MUDdy History" Gramma: Journal of Theory and Criticism, Aristotle University of Thessaloniki, Volume 7, 1999, pp. 73-90.

"The Effect of Multiform Narrative on Subjectivity" Screen, 40:2, Summer 1999, p. 146-157.

A series of articles about interactive spaces for Archis (bilingual (English and Dutch) architectural trade journal) January, 1999, to March 2000 and June 2001. Also on web:

"De CAVE bij SARA (The CAVE at SARA)", Archis, 1:1999, p. 79-80.

"Ruimte als evenement: IMAX (Space as Event: IMAX)" Archis, 3:1999.

"Interactive ruimten:screenspace (Interactive Space:screenspace)" Archis, 4:1999, p. 78-80.

"Verhalende ruimte (Narrativized Space)", Archis, 6:1999, p. 78-80.

"Architectuur van de geest: Werk van Jeffrey Shaw" (Architecture of the Mind: The Work of Jeffrey Shaw") Feature Article, Archis, 6, 2000, p. 38-43.